Blog

The Mobile Learning rEvolution

Posted by Amanda Holm on Jun 9, 2014 9:47:00 AM

The PDG white paper, The Mobile Learning rEvolution, gives an overview of how the use of mobile devices is slowly changing how we learn. Here’s a selection from the white paper.

Mobile devices have become so common that they are part of our learning lexicon whether we like it or not. “Mobile Learning” is a misnomer, as learning style is not unique to a device. However, people have demonstrated clear ways they prefer to use their mobile devices and we would do well to note that and focus our learning design. Mobile devices have unique attributes, or “affordances,” which allow us to do things on mobile devices that would be difficult to do through other methods.

The Mainstreaming of MobileMobile_Whitepaper_Cover

A lot of organizations are talking about creating Mobile Learning Strategies. And while innovation is to be applauded, these organizations are really making it more difficult on themselves than they need to. The advent of the iPad and the smartphone haven’t changed the way people learn; they’ve provided new ways to distribute and consume learning.

That’s not to say that people’s expectations for how they learn and how they access information haven’t changed, however. As the smartphone and tablet become parts of everyday life, our expectations have changed.

We tend to consume information:

  • Close to the time of need
  • In small, easily digestible chunks
  • And expect to access it immediately

Mobile devices make it easier to incorporate learning directly into business process, rather than separate from it. When we start to think about Mobile Learning Strategies, it helps if we look at the way people already use their mobile devices. Rather than trying to convince them to use a new method of learning on mobile devices, we need to design learning that leverages the way our learners already prefer to use their devices.

Want to learn more? You can download the white paper here for free! You can also find out more about mobile learning with these resources:


Join us at SPBT: Creating an Advanced Sales Training Curriculum

Posted by Amanda Holm on Jun 5, 2014 12:33:46 PM

Discover how PDG partnered with Biogen Idec to create an advanced sales training solution. Mark Lockett, Director of Commercial Training on the Biogen Idec Commercial Training Team and Marcus Hswe, a Consultant at Performance Development Group (PDG), are presenting the topic The Next Generation: Creating an Advanced Training Curriculum at the Society for  Pharmaceutical and Biotech Trainers (SPBT) Annual Conference in Grapevine Texas on June 10. 

Participants will learn to:Patient-Centric Selling

  • Promote the effectiveness and impact of an advanced training curriculum design and development model

  • Identify the drivers for enabling a successful advanced  training curriculum

  • Identify how a patient-centric selling model can build more effective relationships with health care providers

Biogen Idec has successfully helped Multiple Sclerosis (MS) patients manage their disease for years. To capitalize on that success, the organization benchmarked its best sales reps to evaluate how optimal behaviors can be adopted by those who work directly with health care providers.

The result was the Advanced Training Curriculum to meet the following challenges for rep training:

  •          Make it a WOW factor

  •          Get away from “me too” and make it unique

  •          Must be motivational and engaging

  •          Centers on retaining top talent

  •          Supplements current rewards system

This curriculum leveraged the Patient-Centric Model, a relationship-based sales approach that focuses the conversation on a health care provider’s patients and their individual cases. With this Patient-Centric approach, Biogen Idec trains the sales team on specific actions to build and maintain those relationships to drive revenue and market share. More information on the presentation The Next Generation: Creating an Advanced Training Curriculum and how to register can be found on the SPBT Annual Conference website.  

Mark Lockett

Mark Lockett currently serves as a Director of Commercial Training on the Biogen Idec US Commercial Training Team, focused on leading the development and implementation of an Advanced Training curriculum. Mark has 25 years of experience in the pharmaceutical, device and biotech space, and has held leadership roles in Sales Management, Marketing and Training.

Marcus Hswe

Marcus Hswe is a Consultant with Performance Development Group of Malvern, PA. He has over 10 years of experience in enterprise learning, especially in the design, development, and management of training initiatives.

Topics: Sales Training

10 Consultative Skills that Drive Better Learning Programs

Posted by Amanda Holm on May 27, 2014 10:27:00 AM

These tips on using consultative skills in learning initiatives were pulled from  blog posts, white papers, and case studies.

1. Build relationships with all stakeholders involved in decision-making, and continue to network with stakeholders to stay current on their strategic business needs.

businessmenmed2. Come into the dialogue as an advisor and business partner, not as an order taker. This means coming prepared with information and ideas and then setting expectations and goals.

3. Be prepared to discuss the impact of your recommended solution; don't assume your stakeholders will understand what you are trying to accomplish. Avoid training jargon; help your partners understand how this will help their business.

4. Ask questions about business goals, not just training goals. Demonstrate your understanding of the business strategy and your interest in connecting learning to that strategy.

5. Analyze information about the current state and the desired future state to identify performance improvement opportunities beyond what your business partners are asking for.

6. Provide proactive recommendations that target specific performance gaps and link them to the specific business outcomes you are trying to achieve.

7. Collaborate with your stakeholders on their training requests to offer guidance that shapes their thinking and helps you reach a consensus regarding the most appropriate solutions.

8. Cultivate your expertise in subject areas that add value to your business goals.

9. Position yourself as a resource that your partners can trust for a range of needs related to performance improvement–not just learning programs.

10. Be willing to tell your business partners if training is not the answer and be prepared to help them find the most appropriate performance improvement solution.

 For additional information click on the following links: 

 

AmandaHolmPhotoBlogImage



Amanda Cushman Holm is the 

Sales and Marketing Specialist at 
Performance Development Group
Onboarding Financial Advisors

Topics: Consulting

Top Trends - High Performance Learning Organizations

Posted by David Manning on May 8, 2014 11:26:00 AM

David Manning is the Founder and Managing Partner of Performance Development Group (PDG). David has over 20 years in the management consulting and learning outsourcing space, and has successfully led the growth of global organizations and start-up ventures. David formed PDG after serving as the Chief Operating Officer for a global training consultancy. He was interviewed at PDG headquarters in Malvern, Pennsylvania Spring 2014. David shared three trends in the learning field: High Performance Learning Organizations, Flexible Resource Management, and Globalization of Learning. In this article, he speaks about High Performance Learning Organizations; additional trends will appear in future issues of the PDG Fast Five newsletter and the PDG blog.

What is a top trend you have seen recently in the corporate learning and development field?
Executives are looking to get more value out of their learning organizations. More than ever before, the learning function is getting a seat at the table and aligning their priorities with solving key business issues versus solving training issues. In order to maximize this opportunity, companies need to increase the effectiveness within the learning function and are doing so by creating High Performance Learning Organizations, with the best people, the most efficient processes/tools, and governed by purpose. Near and long term goals are directly linked to and measured upon business impact. They see an opportunity for learning to drive shareholder value now more than ever before.


What has changed in the marketplace to drive these changes?
In many cases, learning organizations have not been well-aligned with the business strategy, and therefore the capability building which they were doing was not directly connected to what the business needs to execute their strategy. What has changed is that companies have identified this oversight and are now installing leadership within the learning function capable of leading the change to a High Performance Learning Organization.

Why is this trend important to those in the learning industry?
Opportunity. There will be a great opportunity for learning to drive organizational and cultural change and directly impact shareholder value. Over the next decade, the learning function will gain more visibility within the enterprise and be viewed as a strategic differentiator. High Potential employees within the learning function will be noticed and fast tracked for senior roles within the organization. Simply put, the companies with the best learning organizations will have the most success.

For more about performance improvement read the following resources:

dm_headshot_cropped

 

David Manning is the 
Founder and Managing Partner 
at Performance Development Group

 

 

 

 

Strategy: Leveraging Learning to Change Culture and Drive Growth

Topics: High Performing Learning Organization

The Business of Learning: Top 5 Things Your CEO Wants From Your Learning Capability

Posted by Amanda Holm on May 2, 2014 9:12:00 AM

Based on research, what do top executives value?

  1. Performance - CEO’s don’t value learning they value the increased performance that learning can bring.

  2. Business Results, not Learning Results - Instead of measuring learning, measure the results learning brings. Skills and knowledge are the fuel that takes the business where it needs to go.

  3. Drive top business initiatives - Most businesses have a small number of top-priority initiatives each year. Demonstrating how learning helps drive those initiatives creates a clear picture of how you are driving value.

  4. Manage your demand and supply chain - Business needs change over the course of the year, and business expect departments to be responsive. Planning for your learning demand and having a supply chain in place to respond to change helps guarantee to you will drive business goals.

  5. Return on Investment –Measuring the return on the investment in learning programs validates why it is important to build the skills and knowledge of the organization.

PDG has a number of white papers and case studies with examples of programs that drove top business goals for our clients. They include: 

AmandaHolmPhotoBlogImage

 

 

Amanda Cushman Holm is the 
Sales and Marketing Specialist at 
Performance Development Group

 

 

Topics: Measurement, Business Issues in Learning

Talk Global Learning with PDG at the ASTD International Conference & Exposition!

Posted by Rich Mesch on Apr 16, 2014 10:03:00 AM

Join PDG at the ASTD International Conference and Exposition in Washington, DC on May 6, 2014 for a presentation by Rich Mesch, Senior Director Customer Engagement and Stacie Comolli, Director of Solution Architecture. Stacie and Rich will be discussing Global Learning Archetypes, PDG's unique approach to

ASTD_2014simplifying Global Learning, and providing a case study of how the methodology was successfully applied at a multibillion dollar global organization. Here's a summary of the session:

TU206 - Training the World: Using Archetypes to Create a Practical Global Learning Strategy

Date: Tue, May 06

1:30 pm - 2:45 pm  

Location: 144BC

Description:

Virtually all large organizations are global, and facing the challenges of creating learning interactions that are beneficial and comprehensible to diverse audiences all over the world. Some organizations take the "pray" approach, by creating learning for one geography and praying other audiences will get something out of it. Other organizations burn through huge amounts of money creating custom learning for every different geography. Isn't there a better way? Can't effective global learning be created in a way that doesn't break the bank?

This session focuses on a pragmatic and reasonable approach to global learning design that utilizes archetypes, focusing as much on the commonalities between learning styles as on the differences. The Global Archetype approach adapts well-established cultural preference models and combines them with insightful learning models. The result is three primary Global Learning Archetypes and six secondary archetypes that allow training to be designed once and used around the world.

This session focuses on how:
  • the Global Learning Archetypes were created
  • the Archetypes can be translated into design specs that any learning team can use
  • organizations are using the Archetypes to deliver globally while controlling cost
  • to apply a vetted, model-based strategy for designing global learning rollout
  • to integrate a well-established cultural preferences model that can be applied to learning best practices to create Global Learning Archetypes. 

Speaker biographies:

RichM_001

Rich Mesch has been working in the field of experiential and contextualized learning for over 25 years. He has desi

gned and implemented solutions for dozens of Fortune 1000 companies in all industries. His projects

 

have won multiple Brandon Hall Excellence Awards, the New Media InVision Award for Simulation, the 

New York Festivals Silver Medal, and the HR Executive Top 10. He is a frequent conference presenter, having spoken at the ASTD International Conference, ASTD TechKnowledge, TechLearn, eLearning Guild, SPBT, Training Magazine Conference, and the Linkages Conference on Leadership. He is the co-author of the Pfeiffer/ASTD book, “The Gamification of Learning and Instruction Fieldbook,” and has published articles 

in Training Magazine, Focus Magazine, and Technology for Learning. His is currently the Senior Director, Customer Engagement at Performance Development Group in Malvern, PA.StacieC_002_sm

 

Stacie Comolli is the Director of Solution Architecture for Performance Development Group of Malvern, PA. She has more than fifteen years of experience in instructional design, simulation design, project management and performance consulting. She holds an M.Ed. in Instructional Systems from Penn State University. As the Director of Solution Architecture, Stacie sets the strategic direction of the team and aligns that strategy with the overarching organizational goals and values. She has designed interactive multimedia-based learning solutions, engaging instructor-led workshops (including interactive media when applicable) and tools and job aids to anchor new skills to the job. Stacie works with clients to learn as much as possible about the nuances of their business and needs, so every solution leads to performance improvement.

 To learn more about PDG's approach to Global Learning, try these links:

Global Learning Archetypes in Action

Global Learning Doesn't Need to Be So Hard

PDG White Paper: Training The World, Using Archetypes to Create a Practical Global Learning Strategy

PDG Case Study: Accelerating Time to Global, Effective Global Learning Design Using Archetypes

 

Topics: Global Learning, Conferences

12 Reasons to Use Games for Learning

Posted by Amanda Holm on Apr 10, 2014 4:38:00 PM

  1. The value of a game-like experiences used for learning is becomingJumbled Cube hand puzzle more evident with benefits such as improved: performance; decision making; leadership skills.
     
  2. Games can be designed to help lead the player into discovering skills and solutions without giving the player the answers. In addition, getting a great game experience doesn’t have to be hard.
     
  3. Players gain a sense of accomplishment each time they finish a level, which does not seem much like “training.”
     
  4. Employees clearly benefit from the knowledge and skills they can learn in their employer’s courses.
     
  5. Games can make training more enjoyable. Because they are interactive, games can keep the interest of the players throughout the program.
     
  6. Games are an effective performance improvement methodology for almost all audiences—even senior executives — especially senior executives. Your audience may be more receptive to using games for training than you think.

  7. Today’s Role-Play Games and Alternate Reality Games are not the single-user joystick games of years past. They require collaboration, team building, as well as smart use of resources, strategy, and follow-through. The most successful Role-Play Games players also tend to be great leaders and team-builders.
     
  8. Competition: Every business is a competition. Many internal functions are a competition, too; competition for attention, scarce resources, funding, etc. Games are inherently competitive. Learning how to be a better competitor will also make you a better business person.
     
  9. Engagement: I can’t learn anything if I’m not paying attention. Why teach me an abstract skill when you can get me to engage in the actual behavior? Games get me involved, give me a goal, and help me understand what I have to do to hit that goal. All fairly painlessly—in fact, I might not even realize that I’m supposed to be learning.
     
  10. Social learning: Whether we’re playing our game in a real-life room or playing online in a virtual space, we’re still working in a social environment. That means that we can create our own experience (within the rules of the game, of course), and the experience changes based on the people present. We can share our knowledge, experiences, assumptions, and learn from and teach each other. We may be playing a game, but what we’re learning from each other is very real.
     
  11. Informal Learning: Game environments create wonderful opportunities for informal learning. As a team of people driving towards a goal, we inevitably share all kinds of knowledge. All the notebooks in the world won’t drive knowledge like an experienced colleague sharing a great story.
     
  12. Collaboration (or lack thereof): Great games for learning use goal-based scenarios where teams of people need to collaborate to achieve success. This is a great opportunity for participants to understand what each role brings to the table, how collaboration drives a better outcome. Learning this kind of behavior in a game is “sticky;” it will stay with you long after the game is over.

These tips were pulled from a number of our blog articles on using games in learning. For additional information click on the following links: 

AmandaHolmPhotoBlogImage

 

Amanda Cushman Holm is the 
Sales and Marketing Specialist at 
Performance Development Group

 

Topics: Gamification

Using Flexible Resourcing to Manage Learning Capabilities

Posted by Rich Mesch on Mar 31, 2014 2:40:00 PM

Learning_Demand_Curve

PDG recently published an intriguing new white paper called “Taming the Learning Demand Curve: 4 Smart Steps to Lower Cost and Higher Quality in Corporate Learning.” The white paper focuses on an innovative approach to managing demand in a learning organization and creating a flexible structure to meet stakeholder need. Here’s an excerpt from the white paper:

A few years ago, industry analyst Jack Phillips dealt the training and development field some tough love. His research, completed by polling top executives at large global organizations, told us something we may have suspected: business decision-makers have trouble understanding the business value of corporate training. But Phillips’ research also offered some insight into how to solve that problem. Those same executives said they would see the value when they understood how training and development drove success in the primary goals and initiatives of the business. So all we have to do is demonstrate how learning drives the business.

So how do you do that?

There are many ways, but the first step is to treat learning like a business. And like any business, that means managing your demand curve and your supply chain.

Learning Demand is Predictably Unpredictable

Those who cannot remember the past are condemned to repeat it.

                                                            -- George Santayana

Remember the movie Groundhog Day? In the movie, Bill Murray’s character lives through the same day, over and over again. At first he makes the same mistakes each time he lives through the day, but over time he learns the adjust his behavior and changes the way the day plays out. Given the opportunity to learn, he does things differently and creates a better future.

Sometimes running a corporate learning department feels like Groundhog Day. Every year, we try to plan for the learning needs of our organization, and every year we end up feeling stretched as unexpected demands come up, projects shift onto our to-do lists that weren’t there before, or that new product launch that was scratched from last year’s agenda suddenly shows up on this year’s plan. You may find yourself asking, “Why does this happen every year?” But if something happens every year, it means that it’s following a predictable pattern. And once we can identify that pattern, we can analyze it and build a plan for it. That pattern will still have unpredictable elements, but we can build a system that accounts for unpredictability and allow us to deal with it—quickly and effectively—when it does happen.

Getting a Handle on Learning Resourcing

Step 1: Getting Off the Rollercoaster

If you’re like most organizations, your Learning Demand curve probably looks a little like a roller coaster. Periods of high demand for learning resources may be followed by periods where demand flattens out, or even dips… followed by additional periods of high demand. This curve can make resourcing difficult, and create sleepless nights for learning managers. So how do you begin to tame the learning demand curve?

Want to know more? You can download the entire white paper here for free! You can also click here for more information on how PDG approaches Flexible Learning Resourcing.

 

Rich Mesch

 

 

 Rich Mesch is Senior Director, Customer Engagement
at Performance Development Group

 

 

Topics: Learning Resourcing,

12 Tips and Tactics for Creating Effective Mobile Learning

Posted by Amanda Holm on Mar 21, 2014 3:16:11 PM


1. Don’t just repurpose e-learning, design a program for mobile device.Mobile Learning on the ipad

  •  If you deliver learning to a mobile device the same way you deliver it to a desktop computer, you miss the point of having a mobile device to begin with.

2. Design learning for mobile learning in a method that fits it best, because people tend to use mobile devices:
  • In short intense bursts
  • When they need information right away
  • In down-time, such as between appointments
  • To retrieve information that may not be at their fingertips
  • To get information that is current or time-sensitive
3. Use mobile devices to provide information to help people to perform better.
  • For example a major car manufacturer uses mobile devices to support mechanics certified to repair their cars with tips and reminders at the moment of need
4. Design learning that can be used during “in between” times in 3-5 minute intervals
  • Try using smaller chunks of context-independent content that can be understood out-of-order

5. Consider delivering content in stages and over time to build awareness, learn, apply, and reinforce.

6. Integrate mobile learning into actually doing the job, providing performance support for different phases of key tasks

7. Deliver a stream of constantly updated content that builds capabilities, skills, and knowledge over time

  • Your goal is to use mobile devices to provide information for better job performance

8. Combat the Forgetting Curve by providing reminders and reinforcement over time

9. Game-like approaches can work very well—people love playing games on their devices

  • However, games often require a bigger investment of time than your learners can provide

10. Make sure the content is relevant and immediate-- mobile is not the tool for deep thinking

11. Replace learning objectives with What’s In It For Me (WIFMs)-what will I be able to do by using this tool?

  • By the way, this works for NON-mobile learning, too!


12. Make sure the technology used works on the appropriate platform or platforms for your target users

These tips were pulled from PDG resources on mobile learning. For additional information click on the following links: 
AmandaHolmPhotoBlogImage



Amanda Cushman Holm is the 

Sales and Marketing Specialist at 
Performance Development Group
The Mobile Learning rEvolution

Topics: Mobile Performance

Using Performance Improvement to Drive Business Metrics

Posted by Amanda Holm on Mar 12, 2014 2:23:00 PM

business_seminarmedI recently attended Performance Development Group’s Performance Consulting Workshop, and found it full of valuable information. I work in a marketing role at PDG, but I thought the information I learned at this workshop would be helpful to our customers and others in the field. So here’s a taste of the insight I gained from the PDG performance consultants.

Do businesses value "learning results?" No, businesses want business results. What’s the difference? Learning results show that the participant has learned the content. Business results demonstrate that the new knowledge actually impacts the business goals and objectives of the company. The goal of learning is not just to make people smarter; it's to provide them with new skills and behaviors that drive success in the initiatives of the company. Using learning to improve business and help reach business goals is more important than ever before.

To gain “a seat at the table” and the ability to have input into developing business goals and decisions, Learning and Development departments need to show how their plans for workforce performance improvement impacts business goals. They need to identify metrics to assess changes in behavior, ways to link behaviors to measurable business outcomes.

Steps to Improve Performance

  1. Define the desired level of performance: use competency models, job descriptions, and metrics related to business goals.
  2. Determine the current level of performance: review data sources and personal experience of those on the job.
  3. Identify the factors impacting performance: analyze incentives, capabilities, motivation, and the availability of resources.
  4. Map the Gap. Identify the gap between the current state and the desired state, and analyze the causes of the performance gap.
  5. Architect a solution that will bridge the performance gap: learning does not exist in a vacuum; determine the methods that will address the specific performance gap you have identified. One size does not fit all!

Always start with the business metrics. Determine what the business is trying to achieve, identify the skills, behaviors and competencies that are likely to achieve those goals, and design learning interventions that address those skills, behaviors, and competencies. This approach allows you to create an evaluation strategy that demonstrates how learning initiatives drive business performance. When looking at improving performance it is necessary to focus on the business goals, objectives, and standards to determine the business need for the performance improvement.

This is a portion of what the workshop covered. The next steps are to go much deeper and look at the business goals and think through how you will get from the business goals to the performance goals. Check out our other blog articles on Performance Improvement. If you‘d like more information on running a Performance Consulting Workshop, contact us at info@performdev.com.

 AmandaHolmPhotoBlogImage

Amanda Cushman Holm is the 
Sales and Marketing Specialist
at Performance Development Group

Topics: Performance Improvement