- The value of a game-like experiences used for learning is becoming more evident with benefits such as improved: performance; decision making; leadership skills.
- Games can be designed to help lead the player into discovering skills and solutions without giving the player the answers. In addition, getting a great game experience doesn’t have to be hard.
- Players gain a sense of accomplishment each time they finish a level, which does not seem much like “training.”
- Employees clearly benefit from the knowledge and skills they can learn in their employer’s courses.
- Games can make training more enjoyable. Because they are interactive, games can keep the interest of the players throughout the program.
- Games are an effective performance improvement methodology for almost all audiences—even senior executives — especially senior executives. Your audience may be more receptive to using games for training than you think.
- Today’s Role-Play Games and Alternate Reality Games are not the single-user joystick games of years past. They require collaboration, team building, as well as smart use of resources, strategy, and follow-through. The most successful Role-Play Games players also tend to be great leaders and team-builders.
- Competition: Every business is a competition. Many internal functions are a competition, too; competition for attention, scarce resources, funding, etc. Games are inherently competitive. Learning how to be a better competitor will also make you a better business person.
- Engagement: I can’t learn anything if I’m not paying attention. Why teach me an abstract skill when you can get me to engage in the actual behavior? Games get me involved, give me a goal, and help me understand what I have to do to hit that goal. All fairly painlessly—in fact, I might not even realize that I’m supposed to be learning.
- Social learning: Whether we’re playing our game in a real-life room or playing online in a virtual space, we’re still working in a social environment. That means that we can create our own experience (within the rules of the game, of course), and the experience changes based on the people present. We can share our knowledge, experiences, assumptions, and learn from and teach each other. We may be playing a game, but what we’re learning from each other is very real.
- Informal Learning: Game environments create wonderful opportunities for informal learning. As a team of people driving towards a goal, we inevitably share all kinds of knowledge. All the notebooks in the world won’t drive knowledge like an experienced colleague sharing a great story.
- Collaboration (or lack thereof): Great games for learning use goal-based scenarios where teams of people need to collaborate to achieve success. This is a great opportunity for participants to understand what each role brings to the table, how collaboration drives a better outcome. Learning this kind of behavior in a game is “sticky;” it will stay with you long after the game is over.
- The Gamification of Learning and Instruction Fieldbook
- The Chocofication of Learning
- How Games Improve Performance, Part 1
- How Games Improve Performance, Part 2
- Learning from Game Developers
Amanda Cushman Holm is the
Sales and Marketing Specialist at
Performance Development Group