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Improving Time to Impact: Onboarding New Leaders

Posted by Amanda Holm on Oct 7, 2015 4:09:10 PM

PDG has published a new case study focused on building the next generation of corporate leaders. Failure rate for new managers can be over 50% in the first year. Clearly, getting managers off to a good start is critical to their future effectiveness. Ineffective onboarding can do more harm than good, and do little more than drive up training costs. So what is  the best way to prepare new managers for their jobs?

Here's a preview of the case study:

Improving Time to Impact: Onboarding New Leaders

Hiring top talent is only half the battle. Getting those people prepared for the challenges ahead is perhaps the larger challenge. In the highly competitive world of finance, “good enough” is never good enough. How do you get new leaders ready to make an impact?

This was the challenge facing a major Financial Services Institution, struggling to prepare new Retail Banking managers for success. Despite having a comprehensive curriculum, the organization was not getting where it needed to be. New managers attended extensive training with a blended approach of self-paced web training and instructor-led classes. Yet, at completion, new managers were not prepared to do their jobs; they had difficulty completing basic procedures. The learning team admitted that individuals might “complete” training but not retain the information. Corporate training was treated as a “check-the-box” exercise, and “real” training happened at branch.

Clearly, something needed to be done. The branches were struggling with client satisfaction issues, talent retention, and lagging sales. The cost of training was escalating, the time to efficiency was increasing, and consistency across the branches was in jeopardy. As a result, the business was losing respect for training and was more reluctant to participate in the corporate program. What could be done to bring this new manager program back on track?

Read more about how this financial services institution was able to prepare their new managers for success in the case study, Improving Time to Impact: Onboarding New Leaders.

Improving Time to Impact: Onboarding New Leaders

 

Topics: Performance Improvement, Onboarding

Why Millennials are not Space Aliens

Posted by Rich Mesch on Sep 3, 2015 11:44:00 AM

If you were born around 1980 or after, we all kind of owe you an apology. Because we dubbed you a “Millennial” and we talk about you like you are some kind of other species. You see it everywhere: What do Millennials want? How do Millennials think? And, yes, inevitably, how do Millennials learn?

Let me clear the air here: Millennials are just people. Can we stop talking about them like they’re not?alienblogmed

Do Millennials learn differently from everybody else? I don’t think so. But there is something that’s different about them: their expectation as to how they will receive learning is different than the generations that came before.

Millennials are Digital Natives. They were born into a world where computers were everywhere, the internet always existed, and phones were little hand-held computers that went everywhere with us. Virtually all of them used computers in their primary and secondary education, and many used iPads. Having information at their fingertips is not revolutionary for them; it’s the way the world has always worked. Being part of a crowd-sourced knowledge community is not new to them; having access to informal and social learning is common; getting advice or mentoring from someone far away is not unusual. For many from this generation, learning is not an event; it’s something they do all the time, and it’s become second nature.

So you can imagine what happens when they come into a corporate environment and content is taught in lectures or didactic e-learning. In a world where they are able to learn virtually anything at any time, when information is mere seconds away, where a robust learning community is there for the asking—why would you limit your methods? It’s the moral equivalent of going to work at a company that transports their goods in horse carts—why would you do that when there are much better methods commonly available?

But here’s the catch: Millennials don’t learn differently. They just expect to learn differently. Lecture and didactic learning have always been very limited ways to learn. But in the pre-internet age, most people didn’t expect to learn differently, because the methods didn’t exist yet. So all those great learning methods that we attribute to Millennials are great for Gen X, Baby Boomers, and, frankly, all other humans.

So thanks to the Millennials for helping us learn how to learn. And let’s use those great techniques to help everybody be more effective.

Rich Mesch

  

Rich Mesch is Vice President, Customer Engagement at Performance Development Group. A frequent contributor to industry events and publications, his most recent article was Taming the Learning Demand Curve: Using Supply Chain Methods to Manage Your Learning Function for Training Industry's online magazine.

 

 

Topics: Performance Improvement, Organizational Learning, Millennials

Using Performance Improvement to Drive Business Metrics

Posted by Amanda Holm on Mar 12, 2014 2:23:00 PM

business_seminarmedI recently attended Performance Development Group’s Performance Consulting Workshop, and found it full of valuable information. I work in a marketing role at PDG, but I thought the information I learned at this workshop would be helpful to our customers and others in the field. So here’s a taste of the insight I gained from the PDG performance consultants.

Do businesses value "learning results?" No, businesses want business results. What’s the difference? Learning results show that the participant has learned the content. Business results demonstrate that the new knowledge actually impacts the business goals and objectives of the company. The goal of learning is not just to make people smarter; it's to provide them with new skills and behaviors that drive success in the initiatives of the company. Using learning to improve business and help reach business goals is more important than ever before.

To gain “a seat at the table” and the ability to have input into developing business goals and decisions, Learning and Development departments need to show how their plans for workforce performance improvement impacts business goals. They need to identify metrics to assess changes in behavior, ways to link behaviors to measurable business outcomes.

Steps to Improve Performance

  1. Define the desired level of performance: use competency models, job descriptions, and metrics related to business goals.
  2. Determine the current level of performance: review data sources and personal experience of those on the job.
  3. Identify the factors impacting performance: analyze incentives, capabilities, motivation, and the availability of resources.
  4. Map the Gap. Identify the gap between the current state and the desired state, and analyze the causes of the performance gap.
  5. Architect a solution that will bridge the performance gap: learning does not exist in a vacuum; determine the methods that will address the specific performance gap you have identified. One size does not fit all!

Always start with the business metrics. Determine what the business is trying to achieve, identify the skills, behaviors and competencies that are likely to achieve those goals, and design learning interventions that address those skills, behaviors, and competencies. This approach allows you to create an evaluation strategy that demonstrates how learning initiatives drive business performance. When looking at improving performance it is necessary to focus on the business goals, objectives, and standards to determine the business need for the performance improvement.

This is a portion of what the workshop covered. The next steps are to go much deeper and look at the business goals and think through how you will get from the business goals to the performance goals. Check out our other blog articles on Performance Improvement. If you‘d like more information on running a Performance Consulting Workshop, contact us at info@performdev.com.

 AmandaHolmPhotoBlogImage

Amanda Cushman Holm is the 
Sales and Marketing Specialist
at Performance Development Group

Topics: Performance Improvement

Tips for Great Performance Support

Posted by Rich Mesch on Nov 18, 2013 4:48:00 PM

Like everything in training & performance, Performance Support is a technique, not the oTips for great performance supportne answer to all of our problems. After all, nobody wants their doctor checking Google on their iPad during surgery to determine where the liver is located. Performance Support works best when there is a base level of knowledge present, but there is knowledge necessary that:

  • Is hard to remember
  • Changes so rapidly that remembering it isn’t valuable
  • Is used infrequently, so it doesn’t stay in long-term memory
  • Is complex enough that frequent reminding is necessary

Conrad Gottfredson identified the Five Moments of Learning Need:

  1. When people are learning how to do something for the first time (New);
  2. When people are expanding the breadth and depth of what they have learned (More);
  3. When they need to act upon what they have learned, which includes planning what they will do, remembering what they may have forgotten, or adapting their performance to a unique situation (Apply);
  4. When problems arise, or things break or don’t work the way they were intended (Solve); and,
  5. When people need to learn a new way of doing something, which requires them to change skills that are deeply ingrained in their performance practices (Change).

(Gottfredson & Mosher, 2012)

Of these, the need for Performance Support fits well into the following categories:

  • Trying to Remember: This is the most typical use of Performance Support, when people need reminders to get work done. Probably the clearest example is the Help feature on most software. It’s rare that you can memorize all the features of a software system, so the Help system provides reminders.
  • Things Change and Problems Arise: These categories can be similar in that they both change the landscape of performance. Things that weren’t important previously may become very important. Even though those behaviors may have been learned, they weren’t prioritized. Performance Support can put that information back at your fingertips.

Good performance support is:

  • Contextualized, so I receive it when I need it and can apply it immediately.
  • Targeted, so I don’t have to read a lot of text or watch a long video to get the nugget of information I need
  • Behavioral; I need to take action, so I need to know what to DO. Performance Support should give me the information I need to make a decision.

In an article I wrote for Performance Solutions magazine, I mentioned the following tips for performance support:

  • Just the facts. Performance support isn’t about teaching people everything there is to know; it’s about giving them just the information they need, as close to the point of need as possible. Keep it brief and to the point. Think about it like a Google search; ever get frustrated when searching in Google and getting hundreds of irrelevant hits? If you want to know who won the Best Picture Oscar in 2012, do you want a link to the history of the Oscars, or just the title you’re looking for?
  • Create “experts in a bottle.” Performance support is a great way to create virtual mentoring. Reach out to the experts and great thinkers in your organization and get their tips and ideas. Incorporate these ideas into your performance support, and suddenly your best people are mentoring everybody in the organization.
  • Focus on the point of need. Great performance support provides help to people when they need it most. So analyze where people typically have problems, get confused, or forget complicated instructions, and create tools to address those needs.

Rich Mesch

 

 

Rich Mesch is Senior Director, Customer Engagement at Performance Development Group.

Topics: Performance Improvement, Informal Learning

The Chocofication of Learning

Posted by Rich Mesch on Apr 20, 2012 12:37:00 AM

Or

Why Games Won’t Cure the Common Cold, but They Will Solve a Lot of Other Problems

by Rich Mesch

Welcome to the next stop on the blog tour for Karl Kapp’s new book, The Gamification of Learning and Instruction! Hop off that blog bus and shake the dust off.


Picture of Books entitled "The Gamification of Learning and InstructionWhen reading Karl Kapp’s new book, I was pleased to see reference to Jesse Schell, a professor at Carnegie Mellon University’s Entertainment Technology Center. I remember seeing Jesse deliver the keynote at last year’s Learning 3.0 conference where he, too, discussed gaming and learning. One of the points that Jesse made was you don’t need to “gamify” learning—games have inherent properties that lead to knowledge, growth and behavior change.  So to gamify learning, what we really need to do is identify what makes games such effective tools, and incorporate that into our design.His point was that games are good, but applying games to every kind of learning won’t automatically make them better. And to drive his point home, he asked: what if we focused on Chocofication—adding chocolate to everything? Chocolate is tasty, so wouldn’t it make everything better? And to illustrate, he offered many things you could dip in chocolate—some delightful, some unusual, and some downright disgusting.

You can see Jesse’s presentation from Learning 3.0 here: 

http://www.slideshare.net/jesseschell/when-games-invade-real-life

It won’t have much impact without Jesse’s narration (like most good presentations, it’s mostly pictures with very few words), but you can enjoy looking at all the things that Jesse wanted to dip in chocolate (including his stapler).brown stapler

Schell briefly made many of the same points that Kapp makes in-depth. Gaming isn’t for every learning experience. Simply dipping learning in game sauce does not automatically make it better;  in fact, randomly applying vaguely game-ish attributes to learning (like points, badges, and levels) can trivialize the content.

So why all this talk of gamification? Like most aspects of learning, it comes down to motivation, engagement, and behavior change. There’s a reason we’ve been playing games for thousands of years. They engage us, they draw us in, they make us want to gain skills and improve our performance.

See?

Karl’s books over the years show a definite progression, from identifying and classifying a concept to ultimately codifying that which seems uncodifiable.  In Gadgets, Games, and Gizmos for Learning, he looked at the role of story and creativity in learning with a broad brush; in Learning in 3D (with Tony O’Driscoll), he began to put some definitions around the wild, wild west that was Immersive Learning. And in this book, he’s looking for the Checkers black and redrules, the trends, and the benefits that tie gaming to learning.

The good news is that we’ve got a good head start with gaming. Gaming has been pretty well codified; the creation of new technologies modifies the rules, but doesn’t inherently change them. Concepts like “boss challenges” and “leveling up” didn’t start with Nintendo. We’ve been “leveling up” ever since someone put one checker on top of another, called it a “King,” and determined that it now had a new set of powers. 

So how do we bring the power of gaming to learning? That's what the book is for. Karl says it better than I ever could. You can get your own copy here:

http://store.astd.org/Default.aspx?tabid=167&ProductId=22923

As for me, it’s getting to be lunchtime, and that chocolate stapler is looking better and better.

Topics: Performance Improvement, Innovation Strategy, Gamification

ADDIE Living in a Scrum World, Part 1

Posted by Rich Mesch on Dec 6, 2011 2:12:00 AM

by Austin Kirkbride, M.A.


Austin Kirkbride, M.A., is a Project Manager, certified in Scrum and waterfall project management approaches, and an Organizational Change Management specialist with 20 years of domestic and international experience working in the people side of technology and change. This is the first in a series of posts on how Scrum can enhance learning organizations. written in collaboration with the colleagues on her team.
  
Scrum is an iterative, incremental framework for project management. Originating in the IT
Rugbymatchsmallsoftware development world, the scrum methodology has translated well to other industries as it emphasizes functional deliverables, the flexibility to change and adapt along with emerging business realities, and provides a high level of communication and collaboration across the team.
 
 
 
Some of my more purist Scrum Master colleagues have challenged me that the learning development methodology – ADDIE, or Assess, Design, Develop, Implement, Evaluate – cannot survive in a Scrum world and that it needs to be eliminated. They argue that ADDIE lives in the old world of waterfall project management, complete with silos and hand-offs that make the methodology an antiquated notion of how training should be developed.
 
I beg to differ.

One of the more elegant aspects of Scrum is that it is a framework, not a dogma. I’ll admit that ADDIE reeks of waterfall project management and implies that there are hand-offs and linear thinking required to apply the methodology. But with a little open-minded application, I see no reason why ADDIE can’t live in the Scrum world.  Here’s how:

Assess: Learning can’t happen unless we know what the scope of the training needs to be. The Assessment is critical to understanding things like audience, content needs, identifying subject matter experts, and looking at how the training fits into the larger needs of the organization. Assessments can be treated as a Sprint Zero, occurring over a couple of weeks or actually broken down into Sprints if the assessment requires a longer chunk of time. The Sprint Zero is the opportunity for the Product Owner, Scrum Master, and team to identify business requirements and value, needs, scope, etc., so why wouldn’t it be malleable enough to be a time of learning assessment?

Design: Once the scope and assessment of the learning needs is identified, the approach, or design, will begin to evolve. Depending upon the scope of the project, the design can be treated as Sprint Planning (for smaller projects with a minimum of complexity) or the design process can be sprinted, with client design reviews (Sprint Reviews) at the end of the sprints to gain sign-off and buy-in from the client (for larger, more complex projects).

Development: Much like software development, learning development can be planned for, sprinted, and reviewed, whether eLearning or Instructor-led. Developing training  – eLearning or ILT – would align most closely with its parentage in software development, allowing the instructional designers/developers to collect content and iteratively present it to the client until delivery.

Implementation: This is where applying Scrum needs to be an exercise in Scrum framework flexibility. If implementing training means putting the eLearning on the LMS, there is probably no need to sprint the activity – likely it would be a task within the final sprint. But if implementation requires the team to deliver the learning in a classroom, webcast or interactive environment, it would likely make sense to sprint these activities, complete with stories and tasks. As long as the team is producing a product, it continues to Sprint and deliver to the client.

Evaluation: Again, the process of evaluation may be part of a sprint, or might be sprinted separately, depending upon the scope of the evaluation. Most Level I or II evaluation might likely be tasks within a sprint if, for instance, it is a compiling of survey results at the end of a learning event. Larger evaluation approaches, such as following up with large-scale, long-term metrics, may require their own sprint, or possibly even their own project.




Topics: Series, Performance Improvement, Learning Theory, Change Management, Scrum, ADDIE

Attitude is Essential to Learning, Part 2: It's All About My Manager

Posted by Reni Gorman on Sep 11, 2011 4:42:00 AM

by Reni Gorman

Women manager and employeeIn the first part of this series, we talked about the role of the individual in learning. It’s hard to make someone learn if they’re not willing. But what if they are willing but are not encouraged or worse are discouraged by the person who judges their performance: their manager? What is the manager’ attitude toward the new knowledge and skills learned?

Challenge 3: My manager does not encourage me to apply what I have learned on the job. This is by far the worst, deadliest challenge. People must know that they will be enabled and empowered to put what they learned into action on the job. If they feel for any reason that they can’t… maybe because their managers don’t know what they learned and can’t or won’t help them apply it. Sound unbelievable? It happens all the time. For example, if the manager doesn’t believe in the new sales model and doesn’t encourage its use, it is not very likely his or her team will adapt it and give it a try. We, training professionals, take folks out of their jobs, put them in training, throw them back into their jobs and expect them to perform. We forget that people will usually listen to the person that manages them. If their manager isn’t committed to applying the new skills learned, it most likely will not happen.

Solution 3: Make sure the manager is aware of and reinforces the learning. I point out raising awareness because I have seen many situations where managers did not even know what their employees learned when they went to training. In this case, it may not be that they don’t actively support it, but rather that they don’t know. One idea is to supply managers with a one pager summary of what their people learned that includes things like tips on how to help their employees pull through the learning into application on the job. It could include questions to ask employees to reflect on and talk about the learning and coaching opportunities. Once the managers are aware how do we get them to be supportive? Setting clear expectations through executive sponsors, following up with measurement that results in recognition, rewards and even consequences are all critical for success. First managers have to be told it is expected that they use the new sales model—if that is the case. This message has to be delivered to them through their own leadership so they take it seriously—it can’t and shouldn’t come from the training department. Once they know what they are supposed to do, like coach to the new sales model, we have to make sure they know how to do that—here is where more training may come in. Then we have to measure whether or not they are doing it with the understanding that their actions, both positive and negative, have consequences.

Last but not least it is important to remember that you can’t stop at the manager, you must look to see what the manager’s manager is doing—is he or she supporting new behavior on the manager’s behalf. In other words, if the consequences above aren’t really going to be enforced by the manager’s manager, if he or she doesn’t really believe in the new selling model either, they you need to go through the same process with them: make them aware that it is important, show senior support, and back it up with consequences both negative and unfortunately, if needed, negative.

At the end of the day we all have to be held accountable for our actions. When we are at work and sent to training, we are paid to learn and to action that learning. Let’s make it easy for people to do so by removing any barriers to learning and reinforcing the “right” behavior.

Topics: Series, Performance Improvement, Learning Theory, Change Management, Coaching, Organizational Change

Attitude is Essential to Learning, Part 1: It’s All About Me

Posted by Reni Gorman on Aug 30, 2011 5:53:00 AM

by Reni Gorman


As learning professionals we spend so much time designing just the right kind of exciting learning intervention that we sometimes forget to think about other factors that may prevent learning. For example, no matter how great the learning experience is, if people are unmotivated to learn then the reality is that they
won’t. Let’s explore some of the reasons why people might be unmotivated and figure out what we can do to combat it.


businessphoto_flipchartsmChallenge 1: How does this relate to me? Can you recall a time when you were totally uninterested and unmotivated to learn? Maybe in grade school during history class? For me it was college math. I simply was not interested. Why? I did not ever think calculus was something I would use in “real life.”We know from adult learning principles that people learn best when they can see the relevance the content has to their day-to-day jobs, and to their lives. So, one would think the answer is simple: show people how the content is relevant to them, and they will be open to learning it. As important as this concept is, it’s something designers forget to do as they get all caught up in designing the learning.


Solution 1: Point out the WIIFM. It is really important in the beginning of every learning experience to point out why it is important and relevant for the learner to absorb this new information. The “What’s in it for me?” (WIIFM) should be present at the start of each learning piece.

What else may prevent you from learning?

Challenge 2: I already know this. For example: “I’ve learned several sales models in the past. This sounds like the same stuff.”  If people think they already know something, their minds are shut and they won’t allow in new ways of thinking—because of course they don’t need new ways of thinking about something they know inside and out.

Solution 2: Point out differences—things they may not know. If you know you are dealing with this learner mindset, the best thing to do is first acknowledge that you are teaching them YET ANOTHER sales model. Then, point out what is unique and different about this sales model. Doing that will help people start thinking about all the ways this is different from what they already know and that will open them up to learn more.

I remember creating a module on hedge funds for a major financial years ago and the first page said: “Think you know everything there is to know about hedge funds? Think again! Did you know that…” With just one fun fact on the first page of the module that we could bet was new information to them, we captured their curiosity and dispelled their immediate notion that they did not have to go through this because they already knew.

So far, we’ve focused on the individual, and how to overcome their barriers to learning. But what happens next? There’s an even bigger barrier to implementation out there—and we’ll talk about that in the next installment!

Topics: Series, Performance Improvement, Learning Theory, Change Management, Organizational Change, Organizational Learning

Toward a Learning Agile Organization

Posted by Rich Mesch on Aug 22, 2011 7:25:00 AM

At an organizational level, agility is the ability to grow, change, or innovate at or above the speed of one’s own market. Anything less cannot be considered agility.

-Timothy R. Clark & Conrad Gottfredson

WomanCEOsmallWe have all heard of corporate agility. We hear the term “agile” all the time related to today’s corporate environment: agile processes, agile practices, agile leadership.  In our rapidly changing world, agility is one of the most important skills an organization can have if it is to stay competitive. Agility is the ability to move quickly, change rapidly, and respond to crises, threats and opportunities at the point of need. Of course, the ability to be agile relies on the ability of the organization to quickly gain the knowledge they need to do so. Rapid access to knowledge and information drives the learning agile organization, as defined by Clark and Gottfredson  in In Search of Learning Agility. But what does it mean to have Learning Agility? What does a Learning Agile organization look like?

Imagine being able to get the knowledge you need at the moment you need it. That’s not too much of a stretch today, is it? Think Google Docs, SharePoint, the Internet and intranets. If you want information, it’s out there. You simply need to find it; Google it and you end up with millions of pieces of information to sift and search through. But Learning Agility is not just the ability to find information.

Now imagine being able to find the knowledge you need quickly and easily and then being able to actually apply that new knowledge immediately. What would that look like? Just being able to find information does not make it useful, and certainly does not make it learning. Information only becomes learning when we connect it in our cognitive structures and are able to apply it in context. Google “ADDIE” and you find all kinds of information on instructional design. But will that give you the learning you need to be able to create an instructionally sound course for your target audience?

So how can information be structured and delivered so that it quickly becomes learning that is relevant in the current context and can be applied in a threat, crises or opportunity that arises?  Well, now, that’s Learning Agility.

Technology provides us with so many ways to move toward learning agility. Think “blended learning,” but grown up to include access to knowledge in more ways than just online and classroom. Wikis, discussion forums, online courseware, blogs, chats, social networks… the list can go on and on. Technologies provide the forums we need to be able to share knowledge and access learning at the point of need.

Learning agile organizations understand this need, and provide a new model for developing and delivering learning to their employees, using all of the technologies available to them.  They see learning not as a onetime event, or even as ongoing events, but as adaptive, collaborative, ongoing, and part of the daily activities of any employee. Learning Agile organizations use all tools available to share, collaborate, and learn whenever and wherever, all the time. And Learning Agile organizations value the ability to adapt at the point of need.

Is your organization moving toward Learning Agility?

Reference:
Clark, T. & Gottfredson, C. (2008). In Search of Learning Agility.  TRClark, Inc.

Topics: Performance Improvement, Learning Theory, Learning Agility, Change Management, Organizational Change, Organizational Learning, Agility

Mobile Learning is SO 10 Minutes Ago…

Posted by Rich Mesch on Jun 7, 2011 3:41:00 AM

by Rich Mesch

describe the imageImagine going out and buying a shiny new sports car. Now imagine hitching up a horse to it, and having the horse drag your car to work every day.

Sound crazy? Sure it does. So why are people still using mobile devices to deliver e-learning courses?

Years ago, Nicholas Negroponte insisted that in the not-too-distant future, we would all be wearing our computers. He was envisioning complex eyepieces and finger sensors with wires running up your sleeves. He had the right idea but the wrong form factor; he didn’t foresee that we’d be carrying our computers in our pockets and calling them “phones.”

Mobile learning is on everybody’s to-do list, and why not? Who wouldn’t want learning that could follow an employee no matter where she went? But like so many emerging technologies, we need to look past the gloss of the possible to the reality of the useful. Today’s smart phones have nearly as many capabilities as our desktop computers, but that doesn’t mean we use them the same way. And when we try to deliver learning to a mobile device the same way we deliver it to a desktop computer, we miss the point of having a mobile device to begin with.

When it became clear mobile learning was a reality, the first thing many organizations did was look at “re-chunking” their current content. If something made sense as a 30-minute e-learning program, they reasoned, it could be broken down cleanly into, say, 5 bite-sized e-learning programs for a mobile device. There’s a bit of tortured logic going on there; if something is brief and bite-sized, people will be happy to use it on their phones. And while there’s some truth to that, it misses the point. Mobile applications aren’t just about brevity, they’re about applicability. People “learn” from their mobile devices all the time, they just don’t call it training. Whether they’re pulling sports scores, GPS-ing the next leg of their trip, or sending some quick texts, people use their mobile devices to gain knowledge. So as learning professionals, why would we think they should get little e-learning courses? Why not leverage the methods they’re already using?

The re-chunking people weren’t really wrong, they just sort of missed the point. Rather than creating mini-courses for mobile devices, we need to design learning for each venue in a method that fits it best. People tend to use mobile devices:

  • In short intense bursts
  • When they need information right away
  • In down-time, such as between appointments
  • To retrieve information that may not be at their fingertips, or
  • To get information that may be so current or time-sensitive, there’s no other way to get it other than right now

So when we look at how our audience performs, we need to ask not what can we teach people on a mobile device, but rather how can we use mobile devices to provide information to help them perform better.

Topics: Emerging Technologies, Performance Improvement, Mobile Performance, Innovation Strategy, Informal Learning