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How Games Improve Performance, Part 2: Why Are Games Effective?

Posted by Rich Mesch on Aug 23, 2010 3:44:00 AM

by Rich Mesch

Drich uncle penny bagso you want your learners to collaborate? To demonstrate leadership skills? To drive towards a goal? To evaluate and analyze situations before committing to a decision? To value the perspectives of others? To improve performance?

Then you definitely want them playing games.

Most of us have probably played Monopoly. You know, the strategic decision-making, asset-leveraging, and negotiation skills tool?

What’s that you say? Monopoly is a kid’s game where the biggest decision you make is whether you want to be the thimble or the dog? And it’s just a game, because you roll dice, and the dice determine what happens?

Well, let’s think about that. Yes, Monopoly has an element of luck (so does real life!). But what drives a winning strategy in Monopoly?
    • Strategic decisions on what assets to purchase
    • How to leverage those assets by improving them and driving larger ROI
    • Building alliances that enhance your ability to compete
    • Negotiating with others until you’ve maximized your revenue stream
In fact, the winner of a Monopoly game is usually the player who has the greatest strategic vision (which properties to acquire and improve) and the best negotiating skills (at some point, you’re going to need to sweet-talk other players into selling or trading you their properties).

Does your audience need any of those skills?

But let’s not stick with old school board games. Today’s Role-Play Games (RPGs) and Alternate Reality Games (ARGs) are not the single-user joystick games of years past. They require collaboration, team building, smart use of resources, strategy, and follow-through. And the most successful RPG players also tend to be great leaders and team-builders.

So am I recommending that we commit large swaths of business time to playing Monopoly and World of Warcraft? Not really (although that would be fun!), but I am recommending that we identify and utilize the elements that make these games so effective:
    • Competition: Every business is a competition. Many internal function are a competition, too; competition for attention, scarce resources, funding, etc. Games are inherently competitive. Learning how to be a better competitor will also make you a better businessperson.
    • Engagement: I can’t learn anything if I’m not paying attention. Why teach me an abstract skill when you can get me to engage in the actual behavior? Games get me involved, give me a goal, and help me understand what I have to do to hit that goal. All fairly painlessly—in fact, I might not even realize that I’m supposed to be learning.
    • Social learning: Whether we’re playing our game in a real-life room or playing online in a virtual space, we’re still working in a social environment. That means that we can create our own experience (within the rules of the game, of course), and the experience changes based on the people present. We can share our knowledge, experiences, assumptions, and learn from (and teach) each other. We may be playing a game, but what we’re learning from each other is very real. And that leads us to…
    • Informal Learning: Game environments create wonderful opportunities for informal learning. As a team of people driving towards a goal, we inevitably share all kinds of knowledge. All the notebooks in the world won’t drive knowledge like an experienced colleague sharing a great story.
    • Collaboration (or lack thereof): Great games use goal-based scenarios (more on that in the next post), where teams of people need to collaborate to achieve success. This is a great opportunity for participants to understand what each role brings to the table, how collaboration drives a better outcome. Learning this kind of behavior in a game is “sticky;” it will stay with you long after the game is over.
Next time: we’ll examine 5 Aspects of Effective Learning Games. Not every kind of game leads to learning, but great games can lead to great insight.

Topics: Series, Learning Theory, Gamification

The Science Behind Learning: Cognitive Tips and How Tos for Corporate Training (Part 6)

Posted by Reni Gorman on Jul 22, 2010 9:56:00 AM

by Reni Gorman

Tip #6: Provide many examples and practice exercises in which the same underlying concept is at work.

Cognitive Psychology: Provide examples to facilitate transfer and meaningful deliberate practice to promote understanding and increase memory performance.

Why (Justification):

Bransford et al. (2000) recommend that teachers provide “many examples in which the same concept is at work”. (p. 20) In a study by Gick and Holyoak (1980), they presented subjects with a story of a general who breaks up his army into several smaller groups to take different roads to avoid setting off mines. They still all arrived at the same time and were able to take over the capital. Then subjects were ask to solve a problem where the doctor had to radiate a tumor with enough force to destroy it but without harming the tissue around it. Subjects were told to use the story as the model to solve the problem and most subjects realized that the strategy is to break up the radiation source into smaller rays and focuses them only on the tumor so that the strongest radiation is only there.

“Hands-on experiments can be a powerful way to ground emergent knowledge...” (Bransford et al., 2000, p. 22) However there are different ways to practice. Consider doing math homework with the use of formulas and theorems. If you just followed the rules of the formula, you may have completed your homework in less time than if you truly went through the formula to fully and deeply understand all the ins and outs of the formula. Students who understand the reasons behind a formula can usually remember it much better and apply it much better in the long run. They may even be able to more easily learn or transfer to related mathematical (or other) information that shares the same abstract underlying core concepts, or knowledge elements. (Anderson, 2000) “In mathematics, experts are more likely than novices to first try to understand the problems, rather than simply attempt to plug numbers into formulas.” (Bransford et al., 2000, p. 41) Paige and Simon (1966) conducted a study where they presented subjects with an algebra problem. The expert group quickly realized that the problem was logically impossible.

In addition, practice will help your learners remember and recall faster. According to the power law of learning, your memory performance improves as a power function of practice. (Anderson, 2000) In a study by Pirolli and Anderson (1985) subjects practiced sentences and their speed to recall the sentence improved the more they practiced, before leveling off.

“Students’ abilities to acquire organized sets of facts and skills are actually enhanced when they are connected to meaningful problem-solving activities, and when students are helped to understand why, when and how those facts and skills are relevant.” (Bransford et al., 2000, p. 23)

Therefore, just as we draw a line between memorizing facts and learning with understanding, we must differentiate practice from deliberate practice. Practicing the mathematical formula by applying it to problem after problem is not the same as “deliberate practice” where you may apply the formula, and as you do, continuously check and recheck your own understanding. This means you use metacognitive strategies to insure a deep level of understanding. (Bransford et al., 2000) This is also consistent with the depth of processing theory that states that information processed at a deeper level of analysis improves memory for that information.

How (Application):

    1. Try to weave in an example to every section, definitely for the main points that communicate the core concepts, and, if possible, for the sub-concepts as well.
    2. Also follow-up at the end of each section with a practice exercise to let learners practice and apply what they have learned themselves. Design practice exercises where the same underlying concepts are at work. They shouldn’t be too simple, as that will not engage the learner, but they shouldn’t be too difficult as that would discourage the learner. For example, if you are teaching addition and show examples of adding two numbers, give students a practice exercise of adding three numbers. It is more challenging than the examples you used to teach but still manageable for the student to solve.

References

 Anderson, J. R. (2000). Cognitive Psychology and Its Implications: Fifth Edition. New York, N.Y.: Worth Publishers.

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000).
How People Learn: Brain, Mind, Experience, and School. Washington, D.C.: National Academy Press.

Gick, M. L., & Holyoak, K. J. (1980).
Analogical problem solving. Cognitive Psychology, 12, 306-355.

Paige, J. M., & Simon, H. A. (1966).
Discipline-specific Science Education and Educational Research: The Case of Physics. Paper prepared for the Committee on Developments in the Science of Learning for the Sciences of Science Learning: An Interdisciplinary Discussion.

Pirolli, P. L., & Anderson, J. R. (1985).
The role of practice in fact retrieval. Journal of Experimental Psychology; Learning, Memory and Cognition, 11, 136-153.

Topics: Series, Performance Improvement, Learning Theory, Cognition, Metacognition

How to Train an Executive: Quick, Relevant Content and Meaningful Conversations

Posted by Rich Mesch on May 27, 2010 6:15:00 AM

by Reni Gorman and Rich Mesch

55 and Older Execs Don’t Like Training

reni gorman 092412Reni: I read an article on The Economist titled: Executive education and the over-55s: Never too old to learn. The focus was about the trend that older executives are shunning corporate training. The reason? To put it bluntly: They are sick and tired of going and sitting in training. Why? Many assume they will not learn anything earth shattering, while others just don’t have the patience/time away from their job. Training has to be “worth it”. The article goes on to discuss what does work, one being sending executives to prestigious schools. They won’t go to internal executive training, but they will go to external training at reputable institutions. Why? Probably because they feel like they will really learn. So, it is not really that they don’t like learning, rather they don’t like corporate training.

The Generational Lie

RichM 001Rich: I attended several learning conferences this year, and at each one, I heard some variation on this message: it's time to get past old school training models, because the generation of 20-somethings entering the work force don't learn that way. We need social media for the 20-somethings, because that's how they learn. We need virtual environments for the 20-somethings, because that's how they learn. And every time, I wanted to scream from the back of the room, "HEY! I'M A 40-SOMETHING, AND I LEARN THAT WAY, TOO!"

Where on earth did we get the notion that because employees of a certain age have greater exposure to "traditional" learning methods that we like it better? Or that we're somehow resistant or techno-phobic? Every generation has its share of resisters, but most of us like trying new things, and we especially like making good use of our time and being successful.

55 and Under Don’t Like Training Either

reni gorman 092412Reni: I don’t know about you, but all of the above applies to me and I am not yet in the over 55 category. Perhaps the under 55s “fake it” better and at least show up to training but most of the time don’t you want to run screaming? I know I do—and I admit that even though I am a learning and development professional. Yikes! What does that say about most corporate training? I also know when I go to internal training events I am antsy and can’t wait to get out and go back to work, but I am attending graduate school at Columbia University’s Teachers College and, most of the time, once I get there, I really enjoy what I am learning and am really focused and “present”.

Henry Mintzberg and the Role of the Manager

RichM 001Rich: The driver behind the article in The Economist is researcher Henry Mintzberg. I might have guessed that we'd find Mintzberg at the bottom of this. Mintzberg did a groundbreaking research many years ago about what managers actually do each day. Prior to his research, there was a general belief that they sat in big offices, smoked cigars, and made big strategic decisions. Mintzberg followed managers around for weeks and recorded everything they did. Ultimately what he found was that a manager's day is a series of meetings, most of them 5 minutes or less, and that they are generally focused on dozens, if not hundreds of things at once. For us today, that seems pretty obvious; but when Mintzberg originally did the research, it was startling, since it didn't fit the perception of the role. He effectively changed the perception of management, and a lot of the way we perceive management now can be traced back to Mintzberg. Glad to see he's still trying to change our perceptions.

So How Do You Train an Executive and What is the Role of Training?

reni gorman 092412Reni: Short bursts/chunks of training, making content really relevant to the workplace, and learning from peers such as through mentoring and communities of practice. I don’t know about you, but when I read this bells went on and my experience and intuition said: YES, but not just for 55s and older—for the rest of us too! At the end of the day we all want the content quick and relevant, and the conversations (with peers and SMEs) meaningful. We learn from each other best and most of all. My first thought when I am stuck is to ask a peer and/or expert. The content snippets are just an appetizer. So, what training professionals could best do is provide the short snippets of content and help put learners in situations, where they can have the conversations. Mentoring meetings, communities of practice gatherings are perfect for such things. Perhaps give people a learning guide to spark the conversation and then let it go where inquiring minds want to take it and learning will surely flourish. 

What does this come down to? Highly interactive, excellent, out of the ordinary instructional design. It is possible, just ask yourself: would I run screaming from what I am designing or would I get into it? Be honest with yourself and great design will flow and flourish too!

Topics: Performance Improvement, Learning Theory, Leadership, Talent Management

Using Storytelling in Learning, Part 4: Keeping it Real

Posted by Rich Mesch on May 24, 2010 5:56:00 AM

by Rich Mesch

reality check
Is there such a thing as too much reality?

In my first post on this topic, I said this:

“So how do you apply some of the rules of storytelling to our training initiatives? The key is to focus on how the world works in real life.”

The great thing about writing novels or screenplays is that you can make everything up. You’re not bound by the reality of what’s possible. But in a learning story, there needs to be some grounding in reality, however tenuous. In my simulation work, we often get hung up on reality. Does the simulation environment need to be a carbon copy of the real world? Arguably, the answer is no; one of the reasons we don’t always learn effectively is because our environments are full of distracters; your learning story can focus people on what’s important. But aren’t those distracters part of the learning experience? If you give me a nice clean environment to learn in, won’t I just have difficulty applying it in real life?

So how real do you need to get? The answer is, it depends. And not in a philosophical way. The real question is, what are the variables that need to be considered to tell the story effectively?

The most recognizable kind of simulation is probably the flight simulator. The failure to fly a plane properly will likely lead to mechanical failure, damage, and death. There are so many factors that can lead to failure (gauges, mechanics, alertness, weather, etc,) that flight simulators need to be completely realistic. The adherence to reality in a flight simulator is remarkable.

But in many environments, we want learners to focus on specific items. Where, in fact, presenting the whole reality of the job might actually be confusing. So it’s generally okay to leave stuff out or consolidate stuff. How do you that? Well, there are no hard-and-fast rules, but here are some guidelines:

1.
Make sure you the stuff you leave out won’t distract the learner.
For example, if the learner works on a team where all of the members are in different cities, they might be distracted by a story that involves a scenario where everybody is co-located; however, they might be fine with a story where some team members are co-located and some are distributed.

I worked on a customer service simulation design with a company that made many different types of paper and packaging products. The client was very concerned that no one scenario (food packaging, office paper, print stock, etc.) would resonate with every member of the audience. Ultimately, we made the decision that the company in the simulation made bottles instead of paper. This way, the manufacturing and customer service environment was very recognizable to learners, but they weren’t distracted by the fact that the company didn’t make their exact paper product.

2. Make sure you leave in the stuff that makes the job challenging.
If we go all the way back to the beginning of this series, we established that one of the powers of storytelling in learning is that you can focus on those areas that make a job challenging. Is it a demanding boss? An industry that’s consolidating? Technology that changes rapidly? Clients who don’t know what they want? The power of storytelling is incorporating these elements in a way that affects people emotionally.

3. Focus on the element of time
For example, some businesses are seasonal; in retail, Fall is all about planning for the holiday season, Summer is all about planning for back-to school. If you leave this out, your story won’t have resonance. Also true is the impact of time; some decisions look different if you play them out over time; make sure your learners can see the short-term and long-term impact.

Topics: Series, Performance Improvement, Learning Theory, Storytelling, Simulation

The Science Behind Learning: Cognitive Tips and How Tos for Corporate Training (Part 4)

Posted by Reni Gorman on May 16, 2010 11:48:00 PM

by Reni Gorman
Tip #4: Find out what your learners know, or think they know.

Cognitive Psychology: Draw out pre-existing conceptions and, more importantly pre-existing misconceptions.

Why (Justification):

“Students come to the classroom with preconceptions about how the world works. If their initial understanding is not engaged, they may fail to grasp the new concepts and information that are taught, or they may learn them for purposes of a test but revert to their preconceptions outside the classroom.” (Bransford et al., 2000, p. 14-15) An excellent example comes from Vosniadou and Brewer (1989). Children think the earth is flat because of their pre-existing experiences with it such as walking on it and looking at it. When told the earth is round children picture a pancake instead of a sphere. They must be told it is spherical along with explanations as to why they have experienced it as flat in order for them to really learn and accept this new information.

New information learned can have an effect on how well you remember older information learned especially if the new information causes a conflict with the old and creates interference. (Anderson, 2000) The good news is that if we learn something new that contradicts what we thought in the past (retroactive interference), we will eventually forget the old information and remember the new information.

If learners have misconceptions that are not brought to light and corrected, they will never be able to effectively build on that knowledge in the future. Knowing what your learners know will also help you set the base-line and pace for the course. Many times instructors assume that their learners have a certain baseline knowledge, when in fact they do not… or they may think they know but their base line understanding is incorrect.

How (Application):

When designing your course, you must learn as much as you can about your learners. Are they beginners, intermediate, or advanced? What do they know, what do they need to know and what may they think they know or know incorrectly? If you can’t reach out to your learners before class then anticipate as much as you can… For example, you can think about the most common misconceptions about each of your main points. Try to come up with a question for each main point, the answer to which will clarify the misconception. For example: Do you think that pre-existing knowledge makes a difference in how people learn?

References:

Anderson, J. R. (2000). Cognitive Psychology and Its Implications: Fifth Edition. New York, N.Y.: Worth Publishers.

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000).
How People Learn: Brain, Mind, Experience, and School. Washington, D.C.: National Academy Press.

Vosnaidou, S., & Brower, W. F. (1989).
The Concept of the Earth’s Shape: A study of Conceptual Change in Childhood. Unpublished paper. Center for the Study of Reading, University of Illinois, Champaign, Illinois.

Topics: Series, Performance Improvement, Learning Theory, Cognition, Metacognition, Retroactive Interference, Interference

Engaging Learners Real Time with Social Media

Posted by Reni Gorman on May 5, 2010 4:43:00 AM

by Reni Gorman

A Great Non-Learning Example

A colleague of mine sent me this video depicting a pianist incorporating social media into his songs on the fly—yes on the fly! You have got to see this video—it is incredible, and it really made me think about social media and teaching/learning (Warning: video contains some mature content). http://www.good.is/post/intermission-ben-folds-s-live-chat-roulette-piano-ode-to-merton My first reaction was: Wouldn’t it be great if you could do this for an online course, and I had to catch myself; because this, in fact, is how synchronous online courses should be taught and why couldn’t they be? And, more importantly why am I, a learning professional, thinking of this approach as so utopic?

Do We All Think of Synchronous Online Learning as Dull?

My mental model of synchronous learning is not nearly this engaging, and now that I am realizing this, it really saddens me because it should not be that hard. Great instructors have been engaging learners for centuries. I am sure we can all think back on our experiences and remember teachers who stood out. But, let’s be honest: most of them just sort of blend together. This problem was made even worse with online learning; I have seen good instructors become bad instructors online. I personally remember giving a presentation on the authoring and use of learning objects that was well received in the classroom, with lots of brainstorming and dialog; but online, it went totally flat. So what can we do?

A Great Learning Example

I recently saw an eLearning Guild online learning presentation on virtual worlds with Dr. Karl Kapp. The format of the presentation had a bar on the left where participants can chat during the presentation—not uncommon. During the presentation, Dr. Kapp used all the techniques great designers/instructors do: he asked questions, ran polls, had the audience give him their current understanding/frame of mind in the topic so he could build upon it, threw out ideas/concepts to think about and paused to make sure people had time to respond. All was going well enough, but then, he did something that made the whole group come to life: he started reading the chat stream and joining the conversation. He would say things like: “Yes, I agree, Susan just said XYZ, and I think…” The more he did that, the more the group came to life. Suddenly, instead of the chat being a side conversation, it became part of the course.

Another Great Non-Learning Example

I read a recent article on pistachio.com regarding using Twitter to your advantage during a presentation/conference. One suggestion was to take breaks to read the Twitter stream and respond, the same way Dr Kapp did in the online course. Of course, it makes it easier when the Twitter stream is projected in front of the speaker and class because then the presenter can engage the audience without taking a break. Most interesting is that this approach works online and in person.

Lesson Learned: How Can We Make It Easy to Engage Learners?

I think we can see the trend here: learners don’t engage when we, as instructors or designers want them to. They engage how they want to and when they want to. They don’t jump up to answer the questions we pose or the polls we post, but they sure do love having their own “behind the scenes” conversations in chat rooms and on Twitter. Before social media, learners could not do this because most won’t have a side conversation in the classroom or online if it disrupts the instructor. But they can do so in chats and on Twitter without bothering the instructor/speaker at all. So, let’s take advantage of that. We need to join THEIR conversation, rather than trying to make them join ours—a good idea for online as well as in person.

Topics: Emerging Technologies, Learning Theory, Informal Learning, Social Media

Using Storytelling in Learning, Part 3: The Predictable Unexpected

Posted by Rich Mesch on Apr 29, 2010 5:02:00 AM

by Rich Mesch

Stories are compelling when you think you know what’s going to happen next, and then the story throws in a twist. You can do the same thing in your learning stories; the only issue is that you need some grounding in reality.

Movies freusual1quently build interest by inserting compelling story twists. I won’t include any spoilers, but most people will admit to being thrown for a loop when they learned the truth about Bruce Willis’ character in The Sixth Sense or who Keyser Soze really was in The Usual Suspects. But the technique is nothing new; Alfred Hitchock shocked the movie-going world in 1960 when he killed off the main character in Psycho ten minutes into the film.

One of the oddest twists is in the film Magnolia; themagnolia frogs story takes a twist when it unexpectedly starts raining frogs. And perhaps that’s the key difference between movie storytelling and learning storytelling. If your story completely deviates from reality, you’ll probably lose your audience. So your story probably shouldn’t have any froggy precipitation.

For learning stories, I recommend the use of the “Predictable Unexpected.” That means, create events that are unexpected in the context of your story, but typical in the real world. For example, in a sales simulation I designed, you spend a long time building a relationship with a client, in hopes that he will introduce you to an executive. If you successfully build the relationship, the client agrees to invite you to a meeting with the executive. When you try to return his call, you get a message that his phone line has been disconnected. He’s been fired, he’s not going to get you that meeting with the executive, and you have to begin the process over again.  The event was unexpected, but completely realistic within the scope of the storyline. And still completely gut-wrenching.

We’ll take this a little further in the next post, where we’ll talk about the role of reality in storytelling. How much reality is too much?

Topics: Series, Performance Improvement, Learning Theory, Storytelling, Simulation

My SMEs don't have time to contribute content to training. What can I do?

Posted by Reni Gorman on Apr 27, 2010 3:43:00 AM

by Reni Gorman

Ever find yourself asking this question?

"My SMEs don’t have time to contribute content to training. What can I do?"

I have come across this question several times. Subject matter experts are that for a reason, and because so many rely on them, contributing content to training is the last thing they have time for. I have thought it over many, many times and I have the following ideas to offer:

    • Put SMEs in a pool and tap one at a time to contribute. For example, if you are creating an e-learning course, you may ask one SME to help you gather material, discuss your high-level design with another, and a third SME would review your first set of storyboards. You may even end up with a better product than if you only worked with one SME because the different opinions and contributions balance each other out. Now, that could also mean frustration as SMEs may disagree; in that case, you can tap into yet another SME in your pool to act as “tie breaker.” This works nicely because the time for each to contribute is greatly minimized while you still maximize your design with the multiple perspectives—the best of both worlds (but a challenge to manage)

 

    • Hire SME consultants. This may seem simple but many don’t think of it. However, you can hire SME consultants who will be there, dedicated and focused only on helping you create training. Before you hire anyone, get your internal SMEs to at least interview them to make sure they are on the same page before you bring someone in. You will still need to have an internal SME to answer organization-specific questions, but they'll need to commit considerably less time.

 

    • Give the task of “extracting knowledge” from SMEs to a new hire and use to onboard. New hires (I am talking about analysts out of college) are usually thirsty for knowledge and anxious to contribute. What better way to get them going than to aim them toward an SME or SME pool and tell them to go interview them and collect data? You may have trouble finding the time to do this, but a new hire will take the challenge on with excitement and laser focus—and just think of how much they will learn

 

    • Provide incentives. SMEs need to balance your training project with dozens of other priorities. It's not suprising that your priority is sometimes the last thing on their minds. So what can you do? Figure out what motivates them—is it recognition from senior management? That one usually works. Make sure you get their senior manager’s attention and support so the training initiative is considered a key project. If you can’t do that then you can always recognize them from the training department. Take SMEs who have been helpful in the past and use them to entice the rest, put their picture on the training intranet and call them SME of the month, then send a thank you to their manager with a link. All you need is the first SME highlighted in this manner and the rest will come—trust me, I know, I have done it.

Well, that is all I have! If anyone has any other ideas, please submit them, we would love to gather all these great ideas together for all of us to share. Happy SME hunting!

Topics: Performance Improvement, Learning Theory, Consulting

The Science Behind Learning: Cognitive Tips and How Tos for Corporate Training (Part 3)

Posted by Reni Gorman on Apr 11, 2010 12:36:00 PM

by Reni Gorman

Tip #3: Present main points first (the ones you wrote in Tip #2), followed by details, wrapped up by summaries of main points.

Cognitive Psychology: Presenting main points first primes learners and activates associated knowledge pathways. Take the Serial Position Curve into consideration by presenting main points up front, and as part of summaries at the end. Present material using the PQ4R study method (this is a great method, see below for details).

Why (Justification):

When I say: “It is very important to design your course material to facilitate learning with understanding.” Hopefully you deeply processed and understood the sentence and every associated concept you know has just been activated in your brain, this is referred to as associative priming. In addition, activation should spread to the surrounding concepts as well. This is called spreading activation. (Anderson, 2000) Now that you are primed, and have activated your relevant knowledge, you will be much faster at retrieving related knowledge to map new knowledge onto, bring up possible misconceptions, and prepare your mind to learn.

In a study by Meyer and Schvaneveldt (1971) subjects judged associated word pairs such as bread and butter, a lot faster than nurse and butter. These results indicate that when they saw the word bread, it associatively primed the word butter increasing recognition and judgment speed.

The PQ4R study method (Thomas & Robinson, 1972) was designed to help students learn and remember text from a chapter in a textbook. It encourages students to: Preview, Question, Read, Reflect, Recite, Review. To conduct the preview, Anderson (2000) recommends the following: “Read the section headings and summary statements to get a general sense of where the chapter is going and how much material will be devoted to each topic. Try to understand each summary statement and ask yourself whether this is something you knew or believed before reading the text.” (p. 5) It seems that by doing this we are priming ourselves not just for what is to come, but the organization of what is to come, called advanced organizers.

In a study by Frase (1975), subjects who received advanced organizers scored better on tests, then the group who did not receive advanced organizers.



Hierarchical encoding of serial-order information means that “subjects store long sequences hierarchically, with sub-sequences as units in larger sequences.” (Anderson, 2000, p. 132) Therefore, learners create groups and subgroups and organize them hierarchically as they learn to store and later to recall information from memory.

Consider the study conducted by Klahr, Chase and Lovelace (1983) based on subjects speed at recalling certain letters of the alphabet. In the alphabet song, pauses indicate the end of a group and the start of another. [(ABCD, EFG) (HIJK, LMNOP)] [(QRS, TUV) (WX, YZ)] A subject may be given the letter “K” and asked to generate the next letter. Generation times were faster at the beginning of a group and progressively slower toward the end of a group. This represents the front anchoring effect that subjects access the beginning of each group first, then search for the target from there.

“Propositions information can be represented in networks that display the relations among concepts.” (Anderson, 2000, p. 151) Propositional networks are also referred to as a semantic network: of or related to meaning. Presenting all the main points upfront will allow the main points to be the front anchors for the details to come. This will lay the foundation for the conceptual framework (you created in step #1) to be the main organizational network for the information.

How (Application):


1. Create a good clear title for each section of your course that will help get your learners thinking about the information you are about to present. That means using titles that clearly communicate the topic you are about the cover.

A bad example is: Interesting New Findings.

A much better title would be: Interesting and New Findings in How People Learn.

2.  Begin creating an advanced organizer by listing your outline with your nice clear titles and the corresponding main points. Remember that each section or chunk has a main point. There are main points for concepts as well as sub-concepts. Tip: if you notice you have too many main points for a section… try to find a logical break and break it up! (Remember +or-7 from tip #2) The main points are very important. If the student never gets past your advanced organizer and only studies the main points what is the most important information that you want them to walk away knowing?

3.  Since learners tend to remember information presented in the beginning and, even more so, at the end, it is a good idea to present main points in the beginning and at the end. What you have just created can also be used as your summary. (Later we will add questions to the advanced organizer... making it slightly different from your summary.)

References

Anderson, J. R. (2000). Cognitive Psychology and Its Implications: Fifth Edition. New York, N.Y.: Worth Publishers.

Frase, L. T., (1975). Prose processing. In G. H. Bower (Ed.), The psychology of learning and motivation (Vol. 9.) New York: Academic Press.

Klahr, D., Chase, W. Go, & Lovelace, E. A. (1983). Structure and process in alphabetic retrieval. Journal of Experimental Psychology: Learning, Memory, and Cognition, 9, 462-477.

Meyer, D. E., & Schvaneveldt, R. W. (1971). Facilitation in recognizing pairs of words: Evidence of a dependence between retrieval operations. Journal of Experimental Psychology, 90, 227-234.

Thomas, E. L., & Robinson, H. A., (1972). Improving reading in every class: A sourcebook for teachers. Boston: Allyn & Bacon.

Topics: Series, Performance Improvement, Learning Theory, Cognition

The Science Behind Learning: Cognitive Tips and How Tos for Corporate Training (Part 2)

Posted by Reni Gorman on Mar 21, 2010 8:38:00 AM

by Reni Gorman

Tip #2: Use the conceptual framework (you created in tip #1) to organize course material into hierarchical groups, subgroups and chunks of 7 (plus or minus 2).

Cognitive Psychology: Prepare information for encoding into the propositional network by attempting to organize and chunk material into meaningful patterns of information based on a conceptual framework and limited to groups or units of 7 (plus or minus 2) to account for the standard capacity of verbal working memory.

Why (Justification):

“The fact that ‘expert’ knowledge is organized around important ideas or concepts suggests that curricula should also be organized in ways that lead to conceptual understanding.” (Bransford et al., 2000, p. 42)

Even though experts have vast knowledge basis in their domain, their knowledge is organized around a set of core concepts that guide them. These core concepts “emerge” as a higher level pattern among all the data for their domain referred to as meaningful patterns of information that arose over years of practice. (Bransford et al., 2000) “A key finding in the learning and transfer literature is that organizing information into a conceptual framework allows for greater “transfer”; that is, it allows the student to apply what was learned in new situations and to learn related information more quickly.” (Bransford et al., 2000, p. 18)

In a study by DeGroot (1965) expert chess players were compared to novice players by asking them to verbalize their thinking as they played. The experts were more likely to recognize meaningful chess configurations and strategies that allowed them to consider sets of moves that were superior to novices. “Chess masters are able to chunk together several chess pieces in a configuration that is governed by some strategic component of the game. Lacking a hierarchical, highly organized structure for the domain, novices cannot use this chunking strategy.” (p. 33)

“The superior recall ability of experts… has been explained in terms of how they ‘chunk’ various elements of a configuration that are related by an underlying function or strategy. (Bransford et al., 2000, p. 32) According to Anderson (2000) our minds seem to break information down into the smallest unit of knowledge that can stand as a separate assertion for storage, into a proposition.

Understandably, studies have shown that propositional retention is also better in and of itself when meaning is applied. In an experiment, Anderson (2000) himself participated in; subjects were asked to remember pairs of meaningless acronyms such as DAX-GIB. Meaningless memorization resulted in Anderson scoring the worst in his class. Anderson now suggests tying meaning to the acronyms would have improved his ability to recall them.

“Propositions information can be represented in networks that display the relations among concepts.” (Anderson, 2000, p. 151) Propositional networks are also referred to as a semantic network: of or related to meaning.

If you ask people to listen to a list of 20 unrelated words and then ask them to immediately recall them in any order. Then, graph the results with position of the word in the original list on the X (horizontal) axis and the proportion of people who recall that word on the Y (vertical) axis, and you will get a U-shaped curve. This is called a Serial Position Curve and it reveals that the words in the beginning and end of the list are what most people remember, with, generally more words remember at the end. Usually people will remember 7 plus or minus 2. This is considered a standard measurement of the capacity of verbal working memory. (Anderson, 2000) The interesting twist as it relates to the organization of information is that if you give subject-related words, the U-shaped curve still returns, but people will remember more words because they will remember groups of related words.

How (Application):

    • Flesh out the details of your high level outline that you based on the conceptual framework. The first level categorization should remain equal to your conceptual framework and expand the hierarchy from there into a detailed outline with logical related groupings and sub-groupings as needed by taking each concept and creating subgroups of chunks that explain that concepts (sub-concepts). (Main topics and sub-topics.) Make sure you have enough information for each core concept to explain its meaning.
    • In addition to the main points you wrote for your core concepts, write main points for each sub-concept (sub-topic) as well.
    • Take a look at your hierarchical outline when you are done to see if it is chunked optimally. Try to keep each group limited to about 7 (plus or minus 2) if possible.
References:

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000). How People Learn: Brain, Mind, Experience, and School. Washington, D.C.: National Academy Press.

Anderson, J. R. (2000). Cognitive Psychology and Its Implications: Fifth Edition. New York, N.Y.: Worth Publishers.

Topics: Series, Performance Improvement, Learning Theory, Cognition