by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) I’ve been a musician for most of my life, and over the last several years I’ve focused my energy on the mandolin. The mandolin is a diabolically complex little instrument, and I became fascinated with the way they were constructed. So, [...]
Posts Tagged ‘virtual worlds’
Virtual Immersive Environments: From Theory to Practice, Part 6: It’s a Poor Craftsman Who Blames His Tools
Posted in Emerging Technologies, Performance Improvement, Series, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Performance Improvement, Virtual Immersive Environments, virtual worlds on December 14, 2010 | 2 Comments »
Virtual Immersive Environments: From Theory to Practice, Part 5: Encouraging Adoption
Posted in Performance Improvement, Series, Simulation, Virtual Immersive Environments, tagged Emerging Technologies, Performance Improvement, Virtual Immersive Environments, virtual worlds on November 17, 2010 | Leave a Comment »
by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) This is the second entry based on my conversations with Dr. Keysha Gamor, a fellow aficionado of 3D learning. In the last entry, I wrote about Keysha’s experience implementing Virtual Reality solutions in secondary education. In this entry, I wanted to [...]
Virtual Immersive Environments: From Theory to Practice, Part 4: From Virtual Reality to Virtual Worlds
Posted in Emerging Technologies, Performance Improvement, Series, Virtual Immersive Environments, tagged Emerging Technologies, Performance Improvement, Virtual Immersive Environments, virtual worlds on October 5, 2010 | Leave a Comment »
by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) I recently had the pleasure of speaking at the SALT conference in Arlington, VA. While there, I was fortunate enough to meet Dr. Keysha Gamor, a fellow-presenter who also has a passion for Virtual Immersive Environments and 3D Learning. Keysha was [...]
Affordances in Virtual Immersive Environments (or, When is a Chair not a Chair?)
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Virtual Immersive Environments, virtual worlds on June 23, 2010 | 1 Comment »
by Rich Mesch A few months back, I interviewed Chuck Hamilton about the way Virtual Immersive Environments (VIEs) are used at IBM. One of the concepts that Chuck introduced me to was the idea of “affordances,” and how they change in VIEs. According to our old friend Wikipedia, an affordance is “a quality of an [...]
Virtual Immersive Environments: From Theory to Practice, Part 3: The View from IBM
Posted in Emerging Technologies, Performance Improvement, Series, Virtual Immersive Environments, tagged Emerging Technologies, Organizational Learning, Performance Improvement, Virtual Immersive Environments, virtual worlds on March 22, 2010 | 4 Comments »
by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) [This is the first of several entries in a series-within-a series where we’ll explore the impact that IBM has had on the use of VIEs in business. Today’s entry is the first of at least two that are based on an [...]
A Tourist in the Uncanny Valley of Virtual Immersive Environments
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Second Life, Virtual Immersive Environments, virtual worlds on March 15, 2010 | 2 Comments »
by Rich Mesch One of the more controversial aspects of Virtual Immersive Environments (VIEs) is the use of avatars to represent ourselves. That’s understandable—when we’re just icons on a WebEx menu, we don’t worry about what those icons say about us. And when we appear on a videoconference, we feel pretty good that we’re represented [...]