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Posts Tagged ‘virtual worlds’

 by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) I’ve been a musician for most of my life, and over the last several years I’ve focused my energy on the mandolin. The mandolin is a diabolically complex little instrument, and I became fascinated with the way they were constructed. So, [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) This is the second entry based on my conversations with Dr. Keysha Gamor, a fellow aficionado of 3D learning. In the last entry, I wrote about Keysha’s experience implementing Virtual Reality solutions in secondary education. In this entry, I wanted to [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) I recently had the pleasure of speaking at the SALT conference in Arlington, VA. While there, I was fortunate enough to meet Dr. Keysha Gamor, a fellow-presenter who also has a passion for Virtual Immersive Environments and 3D Learning. Keysha was [...]

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by Rich Mesch A few months back, I interviewed Chuck Hamilton about the way Virtual Immersive Environments (VIEs) are used at IBM. One of the concepts that Chuck introduced me to was the idea of “affordances,” and how they change in VIEs. According to our old friend Wikipedia, an affordance is “a quality of an [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) [This is the first of several entries in a series-within-a series where we’ll explore the impact that IBM has had on the use of VIEs in business. Today’s entry is the first of at least two that are based on an [...]

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 by Rich Mesch One of the more controversial aspects of Virtual Immersive Environments (VIEs) is the use of avatars to represent ourselves. That’s understandable—when we’re just icons on a WebEx menu, we don’t worry about what those icons say about us. And when we appear on a videoconference, we feel pretty good that we’re represented [...]

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