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Posts Tagged ‘Simulation’

by Rich Mesch (Links to other articles in this series: 1 2 3 4 5) So what’s the goal of this story? Okay, so there’s a question you don’t often get when discussing novels or plays. What’s the goal? Well, the goal is to get to the last page of the book, or the curtain call at the [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5) Is there such a thing as too much reality? In my first post on this topic, I said this: “So how do you apply some of the rules of storytelling to our training initiatives? The key is to focus on how the [...]

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by Rich Mesch I was first exposed to the concept of mirror neurons when I attended the NASAGA (North American Simulation and Gaming Association) Conference in Vancouver in 2007.  I was privileged to hear a talk by Dave Chalk. Chalk is an interesting guy on a number of levels, but most notably because he has [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5) Stories are compelling when you think you know what’s going to happen next, and then the story throws in a twist. You can do the same thing in you learning stories; the only issue is that you need some grounding in reality. [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5)   In the first post in this series, I provided an overview for integrating storytelling into learning; now, in the spirit of translating all complex ideas into a few bullet points, I wanted to provide some tips.  These tips come from my [...]

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by Rich Mesch (Links to other articles in this series: 1 2 3 4 5) Storytelling is one of the most effective yet underused methods for enhancing adult learning.  Ever heard someone yell at characters on a movie screen or talk back to the television? Ever stay up way too late one night because you had to [...]

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