by Rich Mesch One of the more controversial aspects of Virtual Immersive Environments (VIEs) is the use of avatars to represent ourselves. That’s understandable—when we’re just icons on a WebEx menu, we don’t worry about what those icons say about us. And when we appear on a videoconference, we feel pretty good that we’re represented [...]
Posts Tagged ‘Second Life’
A Tourist in the Uncanny Valley of Virtual Immersive Environments
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Second Life, Virtual Immersive Environments, virtual worlds on March 15, 2010 | 2 Comments »
Virtual Immersive Environments: From Theory to Practice, Part 2: A Matter of Life and Death
Posted in Emerging Technologies, Performance Improvement, Series, Simulation, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Performance Improvement, Second Life, Virtual Immersive Environments, virtual worlds on February 16, 2010 | 1 Comment »
by Rich Mesch [This is part 2 of series that started here. I met Dr. Glynn Cavin at this year’s ASTD TechKnowledge conference. He shared with me some of the work he is doing using Virtual Immersive Environments, and was good enough to allow me to interview him for this article.—RM] (Links to other articles [...]
Virtual Worlds and the Hype Cycle
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Gartner, ProtoSphere, Second Life, Virtual Immersive Environments, virtual worlds on October 9, 2009 | 1 Comment »
by Rich Mesch When Gartner announced their recent report on virtual worlds and business a few days ago, I rather cynically tweeted: “Gartner reports on virtual worlds in business.*Now* can we take it seriously?” Okay, that wasn’t fair, at least not to Gartner. Virtual worlds have been on Gartner’s Hype Cycle pretty much since they’ve [...]