by Rich Mesch (Links to other articles in this series: 1 2 3 4 5 6) I’ve been a musician for most of my life, and over the last several years I’ve focused my energy on the mandolin. The mandolin is a diabolically complex little instrument, and I became fascinated with the way they were constructed. So, [...]
Posts Tagged ‘Learning in 3D’
Virtual Immersive Environments: From Theory to Practice, Part 6: It’s a Poor Craftsman Who Blames His Tools
Posted in Emerging Technologies, Performance Improvement, Series, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Performance Improvement, Virtual Immersive Environments, virtual worlds on December 14, 2010 | 2 Comments »
Affordances in Virtual Immersive Environments (or, When is a Chair not a Chair?)
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Virtual Immersive Environments, virtual worlds on June 23, 2010 | 1 Comment »
by Rich Mesch A few months back, I interviewed Chuck Hamilton about the way Virtual Immersive Environments (VIEs) are used at IBM. One of the concepts that Chuck introduced me to was the idea of “affordances,” and how they change in VIEs. According to our old friend Wikipedia, an affordance is “a quality of an [...]
Virtually There: The Top Ten Best Practices for Implementing Virtual Worlds
Posted in Emerging Technologies, Series, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Virtual Immersive Environments, virtual worlds on February 23, 2010 | Leave a Comment »
by Rich Mesch I’m hoping you’ll join me on March 24, 2010 at the eLearning Guild’s Learning Solutions Conference in Orlando, FL. Besides the obvious draws of warm weather and Disney frolics, you can stop by and hear my presentation, Virtually There: The Top Ten Best Practices for Implementing Virtual Worlds. With Virtual Worlds still [...]
Virtual Immersive Environments: From Theory to Practice, Part 2: A Matter of Life and Death
Posted in Emerging Technologies, Performance Improvement, Series, Simulation, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Performance Improvement, Second Life, Virtual Immersive Environments, virtual worlds on February 16, 2010 | 1 Comment »
by Rich Mesch [This is part 2 of series that started here. I met Dr. Glynn Cavin at this year’s ASTD TechKnowledge conference. He shared with me some of the work he is doing using Virtual Immersive Environments, and was good enough to allow me to interview him for this article.—RM] (Links to other articles [...]
Virtual Worlds Year in Review
Posted in Emerging Technologies, Virtual Immersive Environments, tagged Emerging Technologies, Learning in 3D, Virtual Immersive Environments, virtual worlds on January 6, 2010 | 1 Comment »
by Rich Mesch I’ll start by saying I’m hardly the first blogger to write about the state of Virtual Worlds in learning. Many have gone before me—in fact, Karl Kapp has summarized it nicely in his own year-in-review post. It’s a great place to start reading about what the blogosphere has to say about the [...]